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- World
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- Game version
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- Uptime
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- Last world save
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Resources
The server needs roughly 2 GB plus 1 GB per player.
Recent activity
Players
| Player | Last seen | Playtime |
|---|
Character profiles
Characters the server keeps in the world save show up here by themselves and refresh at every autosave. A character that lives on a player's PC, like yours, can be uploaded from %LOCALAPPDATA%\RSDragonwilds\Saved\SaveCharacters. The upload also keeps a backup copy of it.
Sessions
| Player | Joined | Left | Length |
|---|
Failed joins
People the server turned away. A wrong password usually means a friend typed it wrong; repeated attempts from an address you don't know could be someone guessing.
| When | Player | Reason |
|---|
The server console is read-only. Admin actions like kicking or banning happen in-game (Pause Menu > Settings > Server Management).
Worlds
| World | Last saved | Actions |
|---|
Backups
A backup is taken every night at 05:00, and automatically before any upload, restore, delete or update.
| Taken | Type | Actions |
|---|
Server settings
Players who have joined
From the server's known-player list. Change privileges and bans in-game, or in the raw file while the server is stopped.
| Name | Status |
|---|
Server version
Players only see the server if their game is on exactly the same version. After an update, everyone should update their game too.
Updating backs up the worlds, stops the server, runs SteamCMD as the dragonwilds user with the saved login for …, then starts the server again if it was running. If Steam asks for a Steam Guard code, the update stops and tells you how to log in again over SSH.